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<a href="../html/index.html">NetRadiant Doxygen Documentation</a>

<a name="top"></a>
<h1>Doxygen Quick Reference</h1>
<hr>
<p align="left">

<h2>Index</h2>
	<ol>
		<li><a href="#cs">Commenting styles</a></li>
		<li><a href="#qts">Qt Style C++ Class Example</a></li>
		<li><a href="#jds">JavaDoc Style C++ Class Example</a></li>
		<li><a href="#spt">Special Tags</a></li>
		<li><a href="#stt">Structural Tags</a></li>
	</ol>
</p>

<hr>
<a name="cs"></a>
<h2>1. Commenting Styles</h2>
There are two different <i>styles</i> of commenting that doxygen recognises.
<p align="left">
Qt Style:<br>
<code>
/*!<br>
  .... text ....<br>
*/<br>
<br>
</code>
Qt Style Single line<br>
<code>
//! .... one line of text ....<br>
</code>
</p>

<p align="left">
JavaDoc Style:<br>
<code>
/**<br>
  * .... text ....<br>
  */<br>
</code>
<br>
JavaDoc Style Single line<br>
<code>
/// .... one line of text ....<br>
</code>
</p>

<p>
	Doxygen only allows one brief and one detailed description for each declaration/definition.
	If there is a brief description before a declaration, and one before the a definition, only
	the one before the <i>declaration</i> will be used. If the same situation occurs for a detailed
	description the one before the <i>definition</i> is preferred and the one before the declaration will
	be ignored.<br>
	A useful method is to have the brief documentation with the declaration in the header file,
	and the detailed documentation with the definition in the source file.
	<p>
		<i>Note: Standard C/C++ comments are ignored by doxygen, but will be included in the code listing
		for that file.	</i>
	</p>
</p>
<p align="right"><a href="#top">top</a> </p>
<hr>

<a name="qts"></a>
<h2>2. Qt Style C++ Class Example</h2>
<p>
	Here is an example of a C++ class using Qt Style documentation.<br>
	The IEpair class from include/iepairs.h is used here. The html result of using these comments 
	can be found <a href="../example/index.html">here</a>.<br>
	<p>
		<i>Note: The resulting html was generated from a single file. If it were generated as part of
		the whole documentation, many of the function names and variables would be hyperlinks to
		their definitions.</i><br>
	</p>
	<pre>
//! Virtual class to allow plugin operations on entity pairs
/*!
  \todo Write more complete documentation for this class so that it's use
  is clear
			
  An interface to entity keys and key pairs that allows plugins to;
  read and write entity keys and key values, get a key value as a
  vec3_t
*/
class IEpair
{
  public:
    //! Increment the number of references to this object
    virtual void IncRef () = 0;
				
    //! Decrement the reference count
    virtual void DecRef () = 0;
				
    //! Get a vector from a key
    virtual void GetVectorForKey( char* key, vec3_t vec ) = 0;
				
    //! Get a float from a key
    virtual float FloatForKey( char *key ) = 0;
				
    //! Get a string (char *) from a key
    virtual char* ValueForKey( char *key ) = 0;
				
    //! Set a key value to char *value
    /*!
      \param key The (char *) containing the keyname
      \param value The (char *) to set the key value to
    */
    virtual void SetKeyValue( char *key, char *value ) = 0;
				
    //! Get a vec3_t for the entities origin
    virtual void GetEntityOrigin( vec3_t vec ) = 0;
				
    //! Compute the rotated bounds of the BBox based on "angle" and "angles" keys
    virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs ) = 0;
};
</pre>
</p>
<p>
	<p align="right"><a href="#top">top</a> </p>
	<a name="jds"></a>
	<h2>3. JavaDoc Style C++ Class Example</h2>

	The same class documented using JavaDoc Style comments
<pre>
/// Virtual class to allow plugin operations on entity pairs
/**
  * @todo Write more complete documentation for this class so that it's use
  * is clear
  *	
  * An interface to entity keys and key pairs that allows plugins to;
  * read and write entity keys and key values, get a key value as a
  * vec3_t
  */
class IEpair
{
  public:
    /// Increment the number of references to this object
    virtual void IncRef () = 0;
				
    /// Decrement the reference count
    virtual void DecRef () = 0;
				
    /// Get a vector from a key
    virtual void GetVectorForKey( char* key, vec3_t vec ) = 0;
				
    /// Get a float from a key
    virtual float FloatForKey( char *key ) = 0;
				
    /// Get a string (char *) from a key
    virtual char* ValueForKey( char *key ) = 0;
				
    /** Set a key value to char *value
      * @param key The (char *) containing the keyname
      * @param value The (char *) to set the key value to
      */
    virtual void SetKeyValue( char *key, char *value ) = 0;
				
    //! Get a vec3_t for the entities origin
    virtual void GetEntityOrigin( vec3_t vec ) = 0;
				
    //! Compute the rotated bounds of the BBox based on "angle" and "angles" keys
    virtual void CalculateRotatedBounds( vec3_t mins, vec3_t maxs ) = 0;
};
</pre>
</p>
<p align="right"><a href="#top">top</a> </p>
<hr>

<a name="spt"></a>
<h2>4. Special Tags</h2>
<p>
	Special tags using the Qt style begin with a " \ ", or using JavaDoc style a " @ " (the two should not be mixed).<br>
	<br>
	<b>Common special tags</b><br>
	<center>
	<table width="90%" cellpadding="4" cellspacing="2" border="0" valign="top">
	<tr><td width="10%" bgcolor="#DDDDDD" align="right">
		<b>author</b>
	</td><td bgcolor="#DDDDDD">
		<i>The author or a list of comma separated authors/contributers</i>
	</td></tr><tr><td bgcolor="#CCCCCC" align="right">
		<b>see</b> 
	</td><td bgcolor="#CCCCCC">
		<i>A reference to another class, class member, function, etc...</i>
	</td></tr><tr><td bgcolor="#DDDDDD" align="right">
		<b>param</b> 
	</td><td bgcolor="#DDDDDD">
		<i>A description of a specific function argument or parameter</i>
	</td></tr><tr><td bgcolor="#CCCCCC" align="right">
		<b>return</b>
	</td><td bgcolor="#CCCCCC">
		<i>A description of the value returned from a function/method</i>
	</td></tr><tr><td bgcolor="#DDDDDD" align="right">
		<b>bug</b>
	</td><td bgcolor="#DDDDDD">
		<i>Starts a paragraph where one or more bugs may be listed.</i>
	</td></tr><tr><td bgcolor="#CCCCCC" align="right">
		<b>note</b>
	</td><td bgcolor="#CCCCCC">
		<i>Starts a paragraph where a note may be entered.</i>
	</td></tr><tr><td bgcolor="#DDDDDD" align="right">
		<b>todo</b>
	</td><td bgcolor="#DDDDDD">
		<i>Starts a paragraph where a TODO item is described.</i><br>
		Note: All TODO items are collated into a separate todo list, each linking to each other
	</td></tr><tr><td bgcolor="#CCCCCC" align="right">
		<b>version</b>
	</td><td bgcolor="#CCCCCC">
		<i>Starts a paragraph where one or more version strings may be entered.</i>
	</td></tr><tr><td bgcolor="#DDDDDD" align="right">
		<b>warning</b>
	</td><td bgcolor="#DDDDDD">
		<i>Starts a paragraph where one or more warning messages may be entered.</i>
	</td></tr><tr><td bgcolor="#DDDDDD" align="right">
		<b>brief</b>
	</td><td bgcolor="#DDDDDD">
		<i>A single line comment in place of the //! or /// comment.</i>
	</td>
	</tr>	
</table>
</center>
<br>
<p align="right"><a href="#top">top</a></p>
<hr>
<a name="stt"></a>
<h2>5. Structural Tags</h2>
<p>
These are used to document a named object, and are not required to be located near that
object definition or declaration. This allows the documentation for an object to be located
anywhere in the doxygen input files. The exception to this rule however, is that these
documentation blocks cannot be within the body of a function or within C style comment blocks.
All structural commands are preceded by either a " \ " or a " @ ", depending on the 
documentation style, and require one or more parameters to specify the name of the object
the description is referring to.<br>
</p>
<p>
An example of the \file structural tag:
<pre>
/*! \file iepairs.h
    \brief One line documentation for this file
    \author Author(s)
    Long description of this file
*/
</pre>
</p>

<b>Common Structural Tags</b><br><br>
<center>
<table width="90%" cellpadding="4" cellspacing="2" border="0" valign="top">
	<tr><td width="10%" bgcolor="#DDDDDD" align="right">
		<b>class</b>
	</td><td bgcolor="#DDDDDD">
		<i>Documents a class<br>
		eg:<code><br>
		/*! \class IEpair<br>
    		\brief Short description of the IEpair class<br>
				<br>		
    		Detailed description of the IEpair class<br>
		*/<br>
		</code>
		</i>	
	</td></tr><tr><td bgcolor="#CCCCCC" align="right">
		<b>def</b>
	</td><td bgcolor="#CCCCCC">
		<i>Describes a #define<br>
		eg:<code><br>
		/*! \def MAX_VALUE The name of the define<br>
    		\brief Description of MAX_VALUE<br>
		*/<br>
		</code>
		</i>
	</td></tr><tr><td bgcolor="#DDDDDD" align="right">
		<b>file</b>
	</td><td bgcolor="#DDDDDD">
		<i>Describes a file<br>
		eg:<code><br>
		/*! \file iepairs.h The name of the file<br>
		    \brief Description of the file iepairs.h<br>
				<br>
				Details<br>
		*/<br>
		</code>
		</i>
	</td></tr><tr><td bgcolor="#CCCCCC" align="right">
		<b>struct</b>
	</td><td bgcolor="#CCCCCC">
		<i>Documents a struct<br>
		eg:<code><br>
		/*! \struct BTListList_t the name of the struct<br>
  		  \brief Description of BTListList_t<br>
		  	<br>
    		Details<br>
		*/<br>
		</code>
		</i>
	</td></tr><tr><td bgcolor="#DDDDDD" align="right">
		<b>var</b>
	</td><td bgcolor="#DDDDDD">
		<i>Documents a typedef, variable or enum value<br>
		eg:<code><br>
		/*! \var typedef unsigned int UINT32<br>
  		  \brief Short description<br>
		*/<br>
		</code>
		</i>
	</td></tr><tr><td bgcolor="#CCCCCC" align="right">
		<b>fn</b>
	</td><td bgcolor="#CCCCCC">
		<i>Documents a function</i>
		eg:<code><br>
		/*! \fn virtual void IEpair::DecRef() = 0;<br>
  		  \brief Short description of this function<br>
				<br>
		    Detailed description of this function<br>
		*/<br>
		</code>
		</i>
	</td>
	</tr>
</table>
</center>

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